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  • Writer: Casey Walker
    Casey Walker
  • 12 hours ago
  • 2 min read

Hello again World!


Below are updates, my plans and thoughts as I work on this project. Previous update here.


About the clip above and the one before:


Per the video details, its a long time coming and finally happy to have made it this far for a project that has been in development hell for approx. 10 years plus.


Next up I will be showing off more locations (such as the Waldo Scenic forest), battle improvements and cutscenes FINALLY (for a noob like myself, tough learning this and especially debugging.)


The previous clip, from about a week ago was me showing off my RPGs first boss fight. Understand that Future Eight will take that on solo.



Current WIP(s)

  • Cutscenes - WIP and 1st priority at the moment.


Missions

  • Troubleshooting - Mission complete logic, Type of mission logic, Saving Loading Progress

  • Future Additions - mission select, replay missions


Battles (All below I know HOW to resolve its just time consuming, #solodev remember)

  • gameplay Logic for the remaining 8 characters. (F8 and Chace started, see clip for example)

  • Playclock (see home page,)

  • Cameras - Still WIP but working much better!

  • Aggrandizement gauge for Bosses! WIP still

  • Drifting (solo post coming for this gameplay mechanic),

  • Special commands (see FFX for an example of what I mean),

  • Summoned AR,

  • Openings,

  • SFX, VFX


Field Mode

  • Map Updates

  • Future Additions - methods of travel


UI

  • Specify characters for item use in field (currently targets party only)

  • Enemy database or intel (website also)

  • In battle help toggle for enemies in the field of play


Website

  • Troubleshooting - Mobile formatting, char pages, location pages, music OST (always),

  • Future Additions - improved SEO integration with my other social media, graphics and design, char design, and platform release preparation


Buena Vista Millennium: This is my ultimate goal!

  • Building, gathering tech and funds to manage gaming and music studio completely in house with no outside or third parties needed for operations to function.


 
 
 

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