- Casey Walker
- 12 hours ago
- 2 min read
Hello again World!
Below are updates, my plans and thoughts as I work on this project. Previous update here.
About the clip above and the one before:
Per the video details, its a long time coming and finally happy to have made it this far for a project that has been in development hell for approx. 10 years plus.
Next up I will be showing off more locations (such as the Waldo Scenic forest), battle improvements and cutscenes FINALLY (for a noob like myself, tough learning this and especially debugging.)
The previous clip, from about a week ago was me showing off my RPGs first boss fight. Understand that Future Eight will take that on solo.
Current WIP(s)
Cutscenes - WIP and 1st priority at the moment.
Missions
Troubleshooting - Mission complete logic, Type of mission logic, Saving Loading Progress
Future Additions - mission select, replay missions
Battles (All below I know HOW to resolve its just time consuming, #solodev remember)
gameplay Logic for the remaining 8 characters. (F8 and Chace started, see clip for example)
Playclock (see home page,)
Cameras - Still WIP but working much better!
Aggrandizement gauge for Bosses! WIP still
Drifting (solo post coming for this gameplay mechanic),
Special commands (see FFX for an example of what I mean),
Summoned AR,
Openings,
SFX, VFX
Field Mode
Map Updates
Future Additions - methods of travel
UI
Specify characters for item use in field (currently targets party only)
Enemy database or intel (website also)
In battle help toggle for enemies in the field of play
Website
Troubleshooting - Mobile formatting, char pages, location pages, music OST (always),
Future Additions - improved SEO integration with my other social media, graphics and design, char design, and platform release preparation
Buena Vista Millennium: This is my ultimate goal!
Building, gathering tech and funds to manage gaming and music studio completely in house with no outside or third parties needed for operations to function.
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