- Casey Walker
- 2 days ago
- 3 min read
Hello again!
Below are updates, my plans and thoughts as I work on this project. Previous update here.
Per the long clip, I have started to expand the levels / dungeons over what I had previously. The area near the waterfall is the site of 2 boss fights vs Gaunab (see next clip) and the game 1st encounter with a Megafauna, the Megafauna Olokuma Arc (see this clip for a preview of em)! The fight will take place in an another area in the islands. (I need to map out my locations also for visual)
Hopefully in my next clip or so, I want to get THIS groups, 3rd party member's logic completed for dev testing, which would be Braedolyn, the Paladin of the game. In some of my clips, I have her following the fellas around temporarily until I get this done. She will have the role of an attacking tank that negates DMG instead the high DEF of Future Eight. Her playstyle will be more difficult to grasp than Future Eight, Chace and Sekume. This will continue as new characters are added to the party. (I am taking this route because I could've sworn this is normally the process so I will follow that.)
Last, I am also expanding the dungeons inside of Grace Montana, Seasons Academia, Dojone Caverns and Asase; the Crown Metropolis (In preparation for Sekume's opening Arc and playthrough) soon. So look to my social media for that.
I will be adding the following new locations soon.
the Yohansdreem Alps
the Waldo Scenic, Lake Waldo (Boss fight site)
Seasons (the town)
Perth the Capital of the 6th Heaven of Yame (sekume's sister is in charge here)
the Archipelago Sphere the 7th Heaven of Yame;
The Forgotten Metro: Antediluvian (Sekume's opening true dungeon) (think like an archeological site)
Graphics:
After I finished with animations and cutscenes next week, this is next which includes finally adding my enemy intel graphics and more char bios. And then I go back into the studio for my next round of tunes.
Social Media: I am gonna cave and create a Tik Tok account because I need the coverage. So there it is.
Music: See here.
Current WIP(s)
Cutscenes - WIP and 1st priority at the moment. Devoting the entire upcoming week to this only! :)
Missions
Troubleshooting - Mission complete logic, Type of mission logic, Saving Loading Progress
Future Additions - mission select, replay missions
Battles
(All below I know HOW to resolve its just time consuming, #solodev remember)
Update: I lied lol. I am having more issues than I realized with the following below. Working through them now.
gameplay Logic for the remaining 8 characters. (F8 and Chace started, see clip for example) Not this tho, I am good here just need to do the work.
Playclock and turns counter (next update will be added)
Aggrandizement gauge for Bosses! WIP still
Drifting (solo post coming for this gameplay mechanic),
Special commands (see FFX for an example of what I mean),
Summoned AR,
SFX, VFX
Field Mode
Map Updates
Future Additions - methods of travel
UI
Specify characters for item use in field (currently targets party only)
Enemy database
In battle detailed HELP/INFO toggle for enemies in the field of play
Website
Troubleshooting - Mobile formatting
Future Additions - improved SEO integration with my other social media, and platform release preparation
Buena Vista Millennium: This is my ultimate goal!
Building, gathering tech and funds to manage gaming and music studio completely in house with no outside or third parties needed for operations to function.
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